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Englisch Multiplayer Mod - Download the unexpected

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alt Re: Multiplayer Mod - Download the unexpected

The Oracle File
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I'd say it's most realistic in a month. But we don't know exactly and first release will be closed test.


Ahh btw, was able to shorten the todo-list in the train a bit today. Will try to do more stuff when I am back home.
1× editiert, zuletzt 16.12.09 15:10:40

alt Re: Multiplayer Mod - Download the unexpected

Night Till Death
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here is another question! If you are gonan create a Multiplayer map and edit sounds and some other stuff from other mods will the player be able to download them? btw: like to be in your "Closed Test"

Whats the secrte character? DC lol joke joke! i think you will put the Stranded 2 Guy or stranded 1

alt Re: Multiplayer Mod - Download the unexpected

The Oracle File
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> If you are gonan create a Multiplayer map and edit sounds and some other stuff from other mods will the player be able to download them? btw: like to be in your "Closed Test"

Maybe later, but not at the first release

>Whats the secrte character?

If I'd tell it wouldn't be a secret any longer

alt Re: Multiplayer Mod - Download the unexpected

ohaz
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I think the difference is, that many german people who are interested also are in the IRC Channel, so we can talk to OracleFile and RoyalFlash everytime without asking in the forum

alt Re: Multiplayer Mod - Download the unexpected

Builder2-0
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The Oracle File hat geschrieben
Hey guys, as synchronising the movement of hundreds of animals isn't possible, we need your ideas to handle with that.

Synchronize 'big' animals (basically anything useful or dangerous):
Lions
Raptors
Sheep
Eagles
Shark
Monkeys

Smaller animals such as kiwis, birds, parrots, spiders, ect, aren't synched.

alt Re: Multiplayer Mod - Download the unexpected

The Oracle File
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No, you can't multiplayerize it with just copying the files of the mp, as the MP e.g. overwrites units, objects etc. and it wouldn't synchronize the new objects. You would need to change the scirpt of the mod/the maker would have to.

alt Re: Multiplayer Mod - Download the unexpected

Hurri04
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Builder2-0 hat geschrieben
Synchronize 'big' animals (basically anything useful or dangerous):
Lions
Raptors
Sheep
Eagles
Shark
Monkeys

Smaller animals such as kiwis, birds, parrots, spiders, ect, aren't synched.

I agree with that.
but I'd futher suggest to move the other "smaller" animals which were killed by player A will also be killed at Player B's map and then they are moved to the same place (maybe when Player B is out of range and doesnt look to that direction so Player B wont just see that there appears a dead animal in front of Player A and its like *Plopp* and "Hey look, a dead animal just appeared in front of you!")

alt Re: Multiplayer Mod - Download the unexpected

DaveRodec
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The Oracle File hat geschrieben
Hey guys, as synchronising the movement of hundreds of animals isn't possible, we need your ideas to handle with that.


My idea: create a dedicated server.

I have pretty much experience with creating dedicated servers and multiplayer protocol.
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